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Ato Offline OP
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so, I want to adjust some of the abilities for me and my friends, as well as add "the pawn" to the incarnate, and see whether I can adjust some of the other talents, but I can't find either the abilities nor the talents in the stats editor or anywhere else, anyone have an idea where they are?

also I keep getting "[StatsEditor] Can not create stat in StuffModForRealNow project, because stat fileName not found." any fix for this? it just suddenly started happening

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I'm having same issues. I can find Skills just fine, but I can't find the values for Combat or Civic Abilities. As for the other problem, I dunno because I don't know what you're trying to do.

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Other than skills, none of the talents and none of the combat and civic abilities can be modified, excluding the values exposed in Data.txt. The values in Data.txt are also not available in the editor, so you have to edit that file directly.


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alright cool, where exactly is data.txt? and how do I make a workshop mod out of it?

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I got another issue, when editing hardcoreNPC armor and vit values, it just is all over the place, right now I have a modifier of 500% for the armors and 100 vitality, the first NPC(the magister) has 48 armor, 24 magic armor and 60 vit, which just doesn't fit, if I use things like 75% armor I don't see any change at all compared to vanilla

I even asked another modder for his mod that does something similar and edited the values in that mod, because if I try to create it myself(with him telling me step by step) my game just stays on a black screen after the opening cinematic when you wake up, however it works perfectly fine if I use his mod which he has used the exact same steps to create, I am at a serious loss here as to why this is happening

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Originally Posted by Ato
I got another issue, when editing hardcoreNPC armor and vit values, it just is all over the place, right now I have a modifier of 500% for the armors and 100 vitality, the first NPC(the magister) has 48 armor, 24 magic armor and 60 vit, which just doesn't fit, if I use things like 75% armor I don't see any change at all compared to vanilla

What is your "Act Part" field set to? That affects how the other stats scale. An Act Part of 12 seems to be a 1:1 for the numbers you put in, i.e. 50 fire resistance is 50%.

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what exactly do you mean? does it scale linearly until it hits the target value at act part x? so if you put 12 then it scales until it hits the value in act part 12? if that is the case, where in the game is act part 12?

also hardcoreNPC is the modfier for tacitician mode as far as I know, it doesn't have anything in act part in vanilla so I just left it empty and modified the armor boost and magic armor boost values, as well as vitality, rest I left untouched


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