Today I got a few foundational gameplay mechanics working:

The basic hunger / blood pool mechanics are working.
Starving will slowly reduce your health to 1 point, but won't kill you.
When you initially hit the Starving status, you gain a brief "Blood Frenzy" buff. This increases your movement speed, initiative, and makes you immune to slow.
Your presence "Spooks" non-allied characters, and "Bolsters" allies. This is a small debuff to enemies, and a small buff to allies. The main purpose of this will be for doing some interesting interactions when a vampire gets near a non-vampire/undead character.
It turns out, you can create a new DECAYING_TOUCH status, and it works as a "hurt when healed" debuff! This is great, as it means I can now make Vampires immune to poison, while only being healed through blood.


Here's some screenshots of the different statuses currently in. (Warning: Initial buffs/debuffs. Not balanced):

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