I think a fast travel from anywhere on the map (the icon of the blue anchor to the left of the minimap) kills the spirit of a few adventures and dangers. You can at any time make a teleport from a dangerous location or a trap. It is better to leave the movement only between the points of displacement, this is much more interesting.
Russian translation error on ship in diary "Промокший дневник" "отправилась к своей"
Also it seems to me Sleeping bag too much simplifies the treatment of characters, it would be better to allow it to use only in safe places, for example, settlements, or healing up to 50% health. The portable weight of the characters is also very large, especially in the characters pumping strenght, perhaps it is worth to increase the weight of some equipment.
In the crafting menu, you can not see the description of the crafted item, it's somewhat inconvenient.
It is also strange that only some types of weapons have a margin of safety, and not all equipment. It would be more logical that all the equipment, except for costume jewelery, possessed a safety margin.
It seems to me that a complete change of any characteristics of the character with the help of a magic mirror on the ship at any time is bad. In fact, for one game you can try everything, it worsens the repeated passes and breaks the integrity of the game. It is better to leave the mirror only the possibility to change the appearance. Either as a remake of the mirror, so that it requires a serious fee for changing the characteristics.