I dont really like this armor system, not because it is harder or less challenging, but because is binary.
Armor -> 0% cc, no armor -> 100% cc.
There's no cc mitigation, and for this reason there are far fewer interesting (defensive) skill and traits. Furthermore, the entire game feels too binary, not only for the armor system. The stat choiche is basically straightforward, and almost the same for traits.
Maybe it's balanced, and challenging, but feels, to me, too "simple", without the (sometimes unbalanced) complex of a classic rpg.
Last edited by drBrod; 28/09/17 09:34 AM.