How about instead of fully split armors, each armor takes a percent damage based on whatever the armor was hit took.
For example, say an enemy has 100 physical armor, 200 magical armor, and you do 50 physical damage. You hit the Physical armor for 50% of its maximum, so the Magic armor ALSO takes 50% of its maximum, or 100 damage.
In this system no damage is ever fully wasted. Throwing some Magic damage in with your Physical will deplete the physical armor faster. Additionally, hitting the weaker of the two armors is still preferred because it will clear the larger armor quicker. When either armor is broken, both are.
Think about it as both armors coming from the same thing. It doesn't matter if you use a lightning bolt or a warhammer to break a shield, once that shield's broken it isn't going to block either one, and if it doesn't break the lightning bolt is going to weaken it for the warhammer to finish.
This might require a bit of a revamp on armor restoring/buffing abilities as well as an overall increase to all armor numbers to balance it out.
Last edited by Sotanaht; 28/09/17 10:53 AM.