@Stabbey:
1)But I recall in EA there were more than 1 battle to be had. And the quest doesn't complete. Or maybe my memory is playing tricks on me.
2) Yes, but it would still be nice to have another update about him being dead... and again I recall this was a thing in EA.
3) It would make more sense if they allowed returning, the guards would be none the wiser. Till you remove your collar that is.
4) The point is it increases your critical hit chance by 5%, not sets it to 5%. So it should be +5%. The critcal hit damage *probably* is fine, but I thought it was double damage by default? Other weapons don't have critical hit damage multipliers stated, and they can crit. Nothing showing it in your stats, which IMO should be added. If the base crit is 150% why do crossbows say 150% crit damage and all other weapons do NOT? Again, more questions than answers.
I'm fairly sure Crossbows do 150% of regular critical damage (unlike your statement) considering the amount of damage I do with it, which seems marksman alone doesn't verify, so actual clarification ingame would seem appropriate considering it's questionable and users are making their own interpretations, but which is right?.
@Lohse:
1) Didn't know Lone Wolf buffed up other talents. Any others it syncs with?
2) Far I know it's not really okay in Rivellon either to get kids drunk. I realise though that oddly enough 90% of the kids in D:OS2 sell lockpicks for some reason, so kids are made out to be pathological thieves, which also kinda weird.
Last edited by Hassat Hunter; 28/09/17 12:22 PM. Reason: bit more about crossbows and crit damage