Originally Posted by qwerty3w
But I suspect the impact of these skills won't be much smaller than changing core mechanics, the game wasn't balanced around having a different anti-CC mechanic, it wasn't balanced around having a lot of armor countering skills too.


Most of these are already in the game like using Magic shield to remove Stunned and using Fire attack to remove frozen.

And considering that there are already anti-armor skill like Overpower crushing all your armor if the damage dealth puts your armor below the attacker, it is possible to make more of them.

Originally Posted by Kawall
There are plenty of skills. Much more than EE. Some of the schools have +20 spells.


Having multiple skill doesn't really help that most of them just do the same thing. Like Oil and impalement. They both do the same thing, except the spike move is just way better at everything.

Situational skills that are extremely good is heavily missing from the game. We need more stuffs that allow player to be creative and come up with their own kind of answer to issues when they arise, not just brute force their way through everything until they get bored of it, which is already presented in multiple complaints how the armor system causes them to feel like the combat is just a bunch of number check.