I thought I was the only one thinking this. This game has potential to be so much more. But as it stands it really is a game with build diversity as deep as a puddle and not even as wide as an ocean. It seems as there is only your standard warrior, acher, mage and rogue build which seems to work. Alot of stuff such as the lack of scepters (Melee int/str weapons) to make a warfare with shield and battlestomp actually work. Right now you cant have a magical melee weapon + a shield as the only magical melee weapon is a 2hand staff. Also the fact that a staff deals only magical damage but the stomp's knockdown is physical which renders it kinda useless.

For me, I just wanted to make a character just like the magisters. Cloth robe, cloth pants, plated helm, boots and gloves with shield and a scepter dealing fire damage and going pyro/Hydro/geo/warfare with a mix of str/int/con without feeling like "Y kno, u could just go full str with a 2hand sword n plate armor for better results"
This type of limitation of builds is really hurting the game. If anyone here has played path of exile they have a way better system for this. With heavy plate scaling only with str. Chainmail is str/int. Heavy leather is only agility etc etc. This makes the whole customization way more in-depth and can add for 1000 more hours of gameplay instead of just 3 with each achetype of roles.