Noice stuff. The Supernatural status seems a bit loaded. Fewer, more pronounced effects would be better, I think. Like, 5% movement speed just seems like clutter right next to 1.5m movement bonus. A mere 5% lifesteal? I'm not sure why Vampires would have maluses to weapon skills. The AP bonuses seem pretty huge.
Hey Baardvark! Thanks for the feedback. I agree. That's why I prefaced it with
"Not balanced", haha. Most of those are from initial testing to see how certain changes feel. The tooltip is way too bloated, for sure.
I also agree that the issue of slowly starving while shopping and what not could get annoying. The Coffin idea doesn't sound very fun though. I suppose as long as its not too tedious or quick of starvation, it's not so bad.
Right. I'm not a fan of hunger mechanics in games, so my goal isn't to create an annoying mechanic, but rather one that makes the gameplay more interesting. My thought is that instead of it being a binary effect (Well Fed - good, Starving - bad), managing your hunger state will take considering the risk vs. what you need in the moment. Certain spells may require blood, and triggering Starvation may be desired in combat for the initial damage boost and speed. Furthermore, the degradation of blood between stages will take a while - possibly 20 minutes or more, depending on how things feel. It'll require some playtesting to get it to feel good.
As an additional challenge I personally think that random encounters with Vampire Hunters seems pretty nice.
I'm not sure yet if characters can be spawned dynamically, but if so, that would be an interesting thing to add. Especially if I tie it in with a sort of "vampire crime" system that is affected by how many civilians you bite.