I believe we all agree there is a serious problem with build diversity but here is a little thing I noticed.
All the weapons in the game are tied to 1 stat and usually they are different if they share the same stat.
2hand int weapon = staff
1hand int weapon = wand
2hand finesse weapon = spear
2hand ranged finesse weapon = bow/crossbow
1hand finesse weapon = dagger
Now strength. Has 3 1hands that have no different playstyle or anything besides look.
The main problem and solution I believe we need is more hybrid stat weapons. An example
Crossbow = str/finesse as a crossbow was usually used by extremely strong soldiers, most the time even stronger than a knight just to pull the string back.
Sword = Str/finesse as a sword can easily be used to backstab with. Or if that would be too op then scratch that.
axe = pure strength
Mace = str/int because this game is seriously lacking in hybrid builds of battlemages and paladins. The magisters all use mace + sheild with plate/cloth mix up. But pulling a 50/50 str and int build leaves you lacklusting as you can only use 1 of the stats at once making your build combined with the awful armor system completely useless and is better off rolling pure heavy armor 2hand pure strength user for all your runs. Leaving out any build diversity that suggest anything other than mage, archer, warrior and rogue.
Last edited by Malohn; 28/09/17 06:42 PM.