It's true that the armor system is being heavily discuted, but I believe the better solutions will come in mods, not a rework to the system by the devs, since there are people who liked the system and the way it cancels out RNG effects. I just wasn't sure about what you proposed: Would attacks damage both armors or just the relevant one (besides directly hitting health)?

I believe another way to make stealth viable is by making Invisible characters spend no AP to enter stealth, thus making Guerilla a viable talent. Also, make backstab apply when sneaking, regardless of character position, so invisible characters can better position themselves for an attack when comming out of invisibility. And please, add an Invis spell to scoundrel, one invis spell on the game is not enough.

Another problem I'd like to add is the Initiative problem. The way it works on Tactician is just straight bad.