Amount of savescumming done in this game is significantly lower than in first game, simply because RNG CC is mostly removed thanks to armor.
I have no idea what you are raging about, it's a lot better than what it was where it was a constant RNG rollercoaster.
Everyone who thinks like that misses the one B.F. part of the discussion. This DOES NOT eliminate RNG, it switches focus of it from rolls on CC to rolls on gear. It is much easier to calculate risks of using CC and failing and getting that 'what now?!' moment then it is to control what and where drops. Especially that the gear is the most important thing in DOS2.
I dont know why people hate % so much, in the end they always will be in these kinds of games. Maybe DOS1 was a little bit too 'for the glory of Rngsus' but still it felt much more organic.