First point, standing up for a mechanic because it reduces save scumming is fine and all, but that's not so much a design problem as it is a gamer problem. Don't be a little pansy and take what you get. If you don't, it's you're fault. Not the developers.
Back to the issue at hand it's kinda cheesy that someone can have 1hp after getting beat down by melee, but if they have a bunch of magic armor left you can throw fireballs and supernovae -all kinds of stuff at them it they're completely fine. Meanwhile a butterfly can flutterby and kill them by perching on their shoulder.
Other than completely overhauling the system, some degree of armor penetration or dual damage functionality may be more appealing. Sure the current system works. That's doesn't make it good, though.
I understand what the goal of the armor system is but it's current implementation, while functional, is simply not fun. I also don't like feeling pressured to use a shield on my mage because otherwise he doesn't have enough physical mitigation and gets smashed. Shields Up is just too useful. I haven't needed a staff, and I've barely used my wand. It's there for stats. Of course there are a slew of other problems with casters IMO, but that's for another topic.
TL;DR I don't like the armor system very much.
Last edited by BoogieMan; 28/09/17 07:39 PM.