Originally Posted by HUcast
That would make lucky charm useless as a civil skill. Sinking the point that I get once every 3 levels or so into an ability that would give me a few extra water balloons and fire arrows? The whole reason why it's called lucky charm is because yes, it wouldn't make sense to find a sword in a haystack, that's why its lucky. Otherwise I do agree that rare items should be less common.




If you make gear long lastingly viable, you can't be giving it out constantly via every 10th generic container.

The current lucky charm is bordering ridiculous. Having the rarity cap on the item based on the container might make it ok. IE: Barrels provide basic equipment: whites, consumables and crafting mats. Elite chests and bosses have a chance of producing high quality gear.

Other than thievery and lucky charm, the civil abilities are generally low impact. These proposals are meant to normalize that so that charm/thief aren't 1000x better than the rest of the available choices.