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#622300 27/09/17 08:55 AM
Joined: Oct 2015
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Hi,

I am trying to create a new status, let's say for instance that I copied Flesh Sacrifice status in order to create a new extra AP skill with a different name (Overheat).

If my custom Overheat skill uses FLESH_SACRIFICE status id, it works.
If my custom Overtheat skill uses the OVERHEAT status id I created with custom description, it won't work and the status wont appear.

Any help please ?

Last edited by Volsungh; 27/09/17 09:56 AM.
Volsungh #623294 28/09/17 11:13 PM
Joined: Oct 2015
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Anyone to help me ?

Volsungh #623998 30/09/17 12:38 PM
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Am I the only one having this issue ?

Volsungh #624021 30/09/17 01:47 PM
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A
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I'm incredibly novice, and I did this a couple of days ago, but I remember while sort've reverse-engineering things, I noticed that sacrifice flesh was both a shout AND a potion effect. I also believe it may have been a status.

My editor is currently crashing at the moment, so I can't check for you (I tried :P), but you may need to modify all 3 to reference each other where appropriate, to make your skill work.


Volsungh #624061 30/09/17 03:21 PM
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For some weird reasons my new statuts work only after exiting the editor and restarting it.
Well once you know it you quit worrying about statuts not working. Now I know I only need do restart the editor to make them work.

Volsungh #624070 30/09/17 03:47 PM
Joined: May 2017
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I can confirm that new statuses seem to need an editor restart to work properly. They won't compile in your scripts until you do so as well.

On about adding new statuses - Most, if not all, status entries have a Stats_StatusName entry in the Potion table. The potion entry is used to determine the bonuses / detriments your status inflicts. In your actual status data, there's field to set what the stats ID is. So you can make a new status and technically attach it to a pre-existing potion stats entry.

Volsungh #628343 08/10/17 05:47 PM
Joined: Sep 2016
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So I can get the stats editor to save just fine. But when I try to reference that status in the script editor I get:

Quote
Failed to fill variable data. Status 'DEFLECTION' is unknown Statuses.gameScript


Can't save or build the file, even after reloading the editor. The text DEFLECTION is referenced like any other status:

Quote
Set(_Result, DEFLECTION)


...but the text does not turn blue when typed into the editor, like a base game status like BURNING would.


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