I don't really understand why they'd make itemization harder early on when LC doesn't have a huge impact and any item found is useful, and punish investment later on when LC is more and more needed to keep up with the increasingly draconian power curve.
It's also pretty much pointless as a change, seeing as players can stat into LC and swap over to Barter for shopping trips in town, free of charge at any point-- You'll just have capped Barter and LC regardless when it's convenient for a whole minute's effort. All this really accomplished was making itemization harder for the inexperienced without fixing the easily-busted economy or out of whack scaling, consideration of LC hasn't really been changed at all.