Hello. Thanks for the reply. Yes I meant that fight. And Other things too. I've finally started to chew through enemy armor with Blood infused incarnates which do roughly 300 damage per turn (Summoning 11 + Farsight + Power) thought it is still hard. Talked to people and they suggested Acid from geomancy to debuff enemy armor. About higher level mobs there is incredible amount of frustration. 4 lvl 4 PCs easily murder lvl 8 character (The skeleton trader in fort Joy), however on the reaper's coast the scarecrow which is lvl 13 against lvl 9 party straight up oneshots any partymember including the tank. I just can't seem to wrap my head around the scaling of enemies and skills. Currently planning to branch out into Geomancy and Pyromancy to let my summoner stand back and act as an artillery. Why did the author of the thread said that Aero + Geo is the best combo for dps? Is there something I am missing because I don't see the synergy between Aero and Geo so far.