I kind of agree with the fast travel thing, in certain areas though. Like... just for an example and not to spoil anything in DOS2 but let's say you're locked in a Mind Flayer prison in the Underdark -- can you really just expect to be able to teleport back to the nearest Inn and have a drink with Drizzt before you set off to kill Jerdian Firkraag on some other venture because the Mind Flayer prison was too tough for you at your level? Better have a backup save or start over.

No seriously though fast travel is hugely, immensely a necessary thing, just needs to be disabled in certain areas. Like they did with Pyramids.


In my line of work, it's never a quiet day on the market.