I don't get the argument that onehanded and shield is bad for a melee. A warrior with a twohander is squishy even if his armor looks like the heaviest plate on earth (or Rivellon). Necro is of no great help when there is no time to heal. And, more important, Necro skills + points heal but healing is only second class support in this game. Necro on my twohanded warrior is a nice addition, but a rather small addition.

Sword-and-shield is not for damage in the first place but for defense and support, although Bouncing Shield is a high damage skill. A cleric is however not the best base for a strong support tank, so maybe the way to twohanded is better. On the other hand, you already have two dedicated physical damage dealers, I don't see much difficulty to go through the armor.

For the fourth char, I would also advice going summoner. If you cannot resist the big numbers and go twohanded warrior, the incarnate could tank damage to a certain degree. A summoner is not the best support during early play because you should put any point in Summoning till you have 10 in it (Champion incarnate). For support you will like to have points in Hydro and Geo. My summoner has some points in Hydro but less than my tank. She (Lohse) usually carries a crossbow but changes to onehanded + shield if attacked, cause if she dies the incarnate disappars and it is in some aspects the strongest char in your group.

If you would go the magical way, I would advice a Pyro/Geo mage in addition. Hydro/Aero is not that much damage, it's more about CC and support. A split party (2 physical, 2 magical damage) can be handy in some situations. There were some fights where I doubted my decisison to go pure physical damage, f.e. when there are lots of foes with 1000 physical and 100 magical armor.

Last edited by geala; 29/09/17 06:46 AM.