About armor system, lebrucht, u only played as 2, without any companions, right? All the problems you quoted only exist on that scenario, really. But its true that some of them exist.
1- You really cant do much when you are the only one that use magical CC, and have none else to do magical damage, but you can always support and buff.
2 - What? hydro doesnt have damage? I rly disagree... Maybe you are new into the game, but a solo hydro build with glass cannon and stuff and hurt, A LOT.
3- Magical damage weapons are great when that damage is also increased (elemental marksman for example), and it helps your mages break the magical armor.
4- Fire/earth mages are supposed to do damage, while water/wind mages usually have less damage and more CC, both will have low defenses, right, but thats about positioning, i couldnt care less for ppl controlling me as a mage, i almost always play glass-cannon xD
About stealth: It was like 1ap before, which broke the game, so they nerfed it a lot, but i agree it should be 3 ap, or just remove it on fights, it rly doesnt make sense to become a rock in a middle of a fight.
Two/one-handed: Yes, you are absollutely right about that, such imballance throughout the game. 2hande starts weaks, then just ramp up at act 2 and become ridiculous...
Dual wield is kinda OK, compared to the rest (besides 2h).
Mages do a LOT of damage earlier, then they rly fall behind late game... And yes, shields need to be buffed in all acts.
About memory: I rly like the system lol.
No, all problems exists with 4 ppl MORE than for 2 ppl. Simply because lone wolf very powerfull skill. Very. Damage from 2 lone-wolfs more, than from 4 original persons.
For example, with 2 ppl lone wolf mage can damage enemy with low magic shield, and warrior kill enemy with armor.
In 4 ppl just 2 mages must assist on one enemy with low magic shield, so 2 warriors must assist enemy with armor. And it's more harder, because every from 4 ppl weaker, could be controlled and killed.
1. Yes, in this system mage can be only support. You think it's good?
2. Yes, hydro doesn't have damage. Only one-swordsman have less damage, than hydro.
3. It's very-very stupid. Elemental damage on physic weapons very very low. It's not really helps mages. Especially when physics kill enemies with low armor, mages killes enemies with low shields. Mages and physics need to attack DIFFERENT targets. They can't help one another.
4. Positioning in this game means NOTHING. Really. All enemies have teleports and dashes.
When i played mage, i tryed to start battle after my friend, close to the end of turn. this only one way to survive 2-3 turns on tactics.
I don't like memory because it's must have for some classes. What reason add this stat to the game?
This is the same thing that generally remove the development of characteristics from the game, as a lot of points of development go to the pumping of memory. It's just stupid. With the same success, you can remove the parameter memory from the game, and for the level give 1 point of development, instead of two.