Hey there, kehatch. I think you may be spreading yourself a bit too wide.

Sebille Range
Provided that you make ample use of high ground, which you should be as it is almost always available, Huntsman is miles better than Ranged. Max out Warfare and Huntsman and drop Ranged, Scoundrel (why this to begin with?), Poly and Pyro. These skills may seem snazzy, but you really do not want to use your AP on anything other than shooting dudes and Tactical Retreat (Huntsman) and Phoenix Strike (Warfare) to reposition or find further high ground.

Keep Glass Cannon if you like it, but get rid of Arrow Recovery (it is garbage). I much prefer Executioner over The Pawn because with a proper setup you can get a kill every round anyway and this means more AP to spend on murder. Drop Mnemonic (you do not need too many skill slots so wasting a talent to get Memory as opposed to just some stat points is very poor VFM) and Elemental Ranger (ok but not good enough). Instead, I recommend Far Out Man because the extra range makes a world of a difference, especially if you are running Glass Cannon. In stead of the other, take either Picture of Health if you feel like you are losing her too often because of Glass Cannon, or Guerrilla.

Loremaster is useless - you can simply port a dude back to town/ship after every fight to ID. Instead, max out Sneak.

Forget about Wits, just dump everything into Finesse and you are golden.


Ditto for the other characters. If you want a melee, I would recommend turning Fane into a Rogue because of the racial talent allowing you to take extra turns (it is simply silly how powerful it is). Max out Scoundrel, Warfare and Finesse and take Comeback Kid / Morning Person / What a Rush instead of Far Out Man and you are good to go.

I am running the above build right now in my dual Lone Wolf run and it just entirely trivialises the game on Classic difficulty. I position my Sebille on high ground in sneak and initiate the fight with my rogue. As an opener I use Assassinate on the enemies' biggest dude: high ground + Assassinate bonus from sneak + Guerrilla bonus from sneak means I one shot most enemies, including bosses. Sometimes a fight lasts two turns but that is only because I am picking off stragglers.


edit: I would also recommend against Barter because cash should not really be an issue if you are making wise upgrading decisions. Make sure you have Lucky Charm on whomever you use to loot. I would take Persuasion on your main dude for extra content. Sneak on your ranged Guerrilla. Thievery on the last guy to open doors and steal the good stuff (making Barter redundant again). As I said above get rid of Loremaster.

Last edited by Mermaid; 29/09/17 11:59 AM.