Not really, damage is core in this new divinity, only a blind foul would think other wise. Or a casual. But why a casual would talk about game balance ?

To cc a target, to apply tactics others than "oil everywhere teleport", you MUST break physical/magical armor.

And ofc 1h shield warriors are useless : they are here to cc ? to taunt ? with their shield sup ? Why not just make a much tankier necro warfare with insane dps and insane regen ?

Damages > all, and physical >> magic, that's the main flaw of DOS2

Last edited by CollaSama; 29/09/17 05:27 PM.