Originally Posted by CollaSama
I remember the first DOS, the orc mini boss on the beach, near the skull cavern : we used so much elemental cc with my friend to kill the bastard. That was fun : shit gear, but a nice stat.

I did not felt the same in DOS2 : the void mini boss with the skeletons in Fort Joy Island, at the center of the forest... it was not a fun fight. I did it with 2 physical 2 mages in tactician. How did I win ? By cheesing the fight.
No masterfully planned stuff to stun with spells and ground effects. I let the boss teleport on my team far from the skeletons, I ganged up on him and killed him with physical dps !

I did the same with my solo physical enrage warfare+necro 2h lone wolf, and it was faster and stronger.

Physical is king, dps is king. The only great stuff about magic casters is support spells and oil ground effect. And source spells. But arrow source spell is stronger for aoe so...

Bring back cc as it was. Luck in a "rpg" is not a bad thing : a shield that gives 100% resist or 100% chance to stun when he's down IS a fun killer. Because you can't have a weak team (gear wise) with nice tactics and great use of spells, you need DPS to bring down the shields and THEN you can have fun perma stunning ennemis ? That sounds like a chore.

A patch is needed.


Yep, it is all about how the fight is going to play and then reload and cheese the fight, there is 1 strategy that never fails in Fort Joy, go first with 1 character preferably a Glass cannon, start the fight and then drag the enemies to a place where they will arrive 1 by one to be killed by your party, this way you will avoid all of those retarded ranged enemies that always CC and do insane damage and attack 3 times ina row, in this aprticular fight you described, the void thing will not teleport if you are too far away so you will kill the skeleton cunts first and then the void at the end.

That was 100% NOT fun.