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member
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member
Joined: Sep 2017
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Hear, hear. Surely the game can not be intentionally balanced to account for these differences? Or at the very least can not quickly be changed to be equally balanced if the damage amplification types were standardised.
Trap Strats: DOS1:EE? Cheese - DOS2? Mashed potatoes - Proper nutrition is key to dungeon delving.
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Entire Thread
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Skills, Attributes, Multiplicative and Additive
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Ferrin
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29/09/17 10:59 PM
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Re: Skills, Attributes, Multiplicative and Additive
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CatR
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29/09/17 11:12 PM
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Re: Skills, Attributes, Multiplicative and Additive
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Ferrin
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29/09/17 11:28 PM
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Re: Skills, Attributes, Multiplicative and Additive
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Roamer
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30/09/17 06:38 AM
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Re: Skills, Attributes, Multiplicative and Additive
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Ferrin
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30/09/17 11:26 AM
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Re: Skills, Attributes, Multiplicative and Additive
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Roamer
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30/09/17 12:17 PM
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Re: Skills, Attributes, Multiplicative and Additive
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Ferrin
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30/09/17 12:22 PM
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Re: Skills, Attributes, Multiplicative and Additive
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Roamer
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30/09/17 12:26 PM
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Re: Skills, Attributes, Multiplicative and Additive
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Ferrin
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30/09/17 12:29 PM
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Re: Skills, Attributes, Multiplicative and Additive
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Roamer
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30/09/17 12:35 PM
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Re: Skills, Attributes, Multiplicative and Additive
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Lebrucht
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30/09/17 12:06 PM
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Re: Skills, Attributes, Multiplicative and Additive
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Roamer
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30/09/17 12:48 PM
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Re: Skills, Attributes, Multiplicative and Additive
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Ferrin
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30/09/17 01:01 PM
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Re: Skills, Attributes, Multiplicative and Additive
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Roamer
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30/09/17 01:22 PM
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Re: Skills, Attributes, Multiplicative and Additive
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Ferrin
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30/09/17 07:19 PM
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Re: Skills, Attributes, Multiplicative and Additive
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Roamer
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30/09/17 07:26 PM
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