Might I suggest Parry Master/Duel Wielding/Dodge for your melee rogue? I'm not sure what difficulty you are playing. If you are on explorer this may not be useful.

In one of my runs I have a single rogue as the only melee and I've found that stacking dodge on him (Beast/Dwarf, Parry Master, occasional point into Duel Wielding, etc.) gives a lot of relief to my characters that can heal and buff. The lack of need for support is noticeable in my opinion. Something to consider.

Also, with a single melee rogue I would recommend you consider "The Pawn" on him instead. I would suspect your ranged characters will get the majority of the kill shots simply because they have more AP available for attacking versus moving. With Executioner I would feel more tempted to use a few memory slots and ability points on mobility that could otherwise be slotted into doing more damage.

Guerilla can be very powerful if you carefully position your party before combat. During combat, I found it became tedious to take advantage of Guerilla (outside of a solo tactician run).

Last edited by Toazd; 30/09/17 12:48 PM.