Originally Posted by HUcast
In Divinity OS 1 your ap start totals changed as you went further because your stats determined it. This lead to you discovering all the new things you could do with your extra AP. This made you feel like you progressed more and become more powerful and versatile, giving you a sense of progress without the mindless number bloat the game currently uses to do so. While some stats that gave you it were a little too powerful, I don't think that's a reason to abandon the system entirely. The flexible system in DOS 1 was superior, in my opinion.


I couldn't agree with this more. I really miss the sense of progression you got in D:OS1 by being able to raise starting / regen AP with attributes. I just hit level 10 the other night and combat doesn't really feel any different than it did at level 1 or 5. Sure I have a few more skills to use but the never changing AP means I'm almost always doing the same thing each fight.