This is probably impossible but it would be very helpful if I could place two separate AI bounding boxes on an object.
I am bringing items over into the GM mode pallette and there are loads of things (for example staircases) that I don't want the ai to walk through the left and right sides of. Currently my options are limited to:
A) No AI bounds and walk on is set to true - AI uses the items physics. Great, but it ignores height so it will jump up onto high objects without using ladders and such or worse it will walk under and object and then teleport up to it's center.
B) AI bound box that covers an object or most on an object with walk on set to false or true will simple prevent the AI from moving into parts of that object. Great, but so many objects are too complex to use a simple box (as the stairs above) so they either need two or more areas blocked off or you have to choose one side or other of the object and block that side off (one railing of the stairs for example)
C) Using walkthrough which is the worst option because the AI simple walks through it like it's not there.
Some objects have a CYLINDER AI bounds even though this is not a settable option in the (limited) AI bounds editor. Are there other undocumented shapes? Sphere? etc.
I am trying to look through the objects for examples, but there are over 9000 of them!?
So yeah. Any ideas? Clarifications? Please help.
Thank you!