Originally Posted by UnderworldHades
Pretty much. For my mage, I know every single fight will start with impalement and fireball. There is no strategy. I get that they wanted to condense the AP so it allows for more or just make it easier, but really it's just made it more dull.


That's fair, but I also would argue in DOS1 and almost all TB games, there is a pattern on which you use and how you start. It isn't like this system started this. DOS1, get high init, have all my chars go first, lambast them with a series of commonly used skills. Rinse, repeat.

Not that I'm saying there isn't any reasonable thoughts against this system. To me it is just what it is, I have to think at best you are arguing for a different system in DOS3. To me there is no way they can make a drastic change now, like getting rid of Armor or making a big change to AP, there is 500K+ people that would wake up on a Tuesday in which 94% of the people like enough to vote it up and be like wtf? Mods can fix most of these things now.

Last edited by Horrorscope; 30/09/17 05:29 PM.