Hello,
The basic three attributed (strength, Finesse, and Intellect) feel very blank and generic, as all three of them do exactly the same thing combat wise, just for different abilities.
This not only make every build very similair (stack int for a caster, finesse for a ranger/dagger, strength for a melee) it hurts hybrids immensely. A character stacking one stat, will always out-damage a character focusing on two stats by quite a large amount.
Because of this I think making the three basic stats a bit more unique from each other, with more general effects that could be useful for every build type, would be a good way to create more build diversity, especially hybrid ones, and make different playstyles really feel differently from each other.
An example of this, could be something like this;
Strength; Focusses on large hits; Gives crit multiplier and 2/3% strength skill damage
Finesse; Focusses on a lot of smaller hits; Gives a change for free actions or extra AP, and 2/3% finesse skill damage
Intellect; Focusses on more often being able to use abilities; Gives Cooldown reduction, and 2/3% int skill damage.
This not only makes each stat different from each other, and each 'pure' playstyle feel differently from each other (Large hits vs A lot of attacks vs More often using stronger attacks), but would make hybrids a lot stronger.
A battlemage for example putting half of it's stats in strength and the other half in intellect, would be a character that can use their abilities quite often, and rely on large crits for extra damage. They trade some basic damage on their skills, for a more flexible playstyle coming from the combined effect of the two main stats they focus on.
Last edited by Synx; 30/09/17 05:59 PM.