In DoS1, I remember being able to basically just leave the rest of my team behind because my main (a mage) could clear the entire thing himself. Most fights ended after my first turn.

LoL is a different type of game, so of course it's problems aren't the same. However, it has had, and still has, many champions considered overpowered and drastic buffs or nerfs to many of them. A lot of the changes are to old items or champions, not just newer ones. It's an unending process.

EDIT: I'm not going to call it a mechanic because mechanics are just elements of gameplay and they don't have an inherent problem, the problem is how they work with, and compared to, the other mechanics.

In this case:
Having summoning boost all summons is a good idea in general as it allows for cross-skill builds. The problem is how powerful the summons are per tree and how much they get buffed by summoning.

Last edited by Atrum Chalybs; 30/09/17 06:51 PM.