Originally Posted by Ferrin
Strength giving critical hit damage would make strength the preferred attribute for daggers because of Backstab.

Finesse having a chance to give free AP makes combat extremely random.

Intelligence giving cooldown reduction would cause it to have breakpoints for individual skill cooldowns "3 turn cooldowns are reduced to 2 at XX Int, and to 1 at XX Int." Etc.


They were just examples to illustrate what I ment, just made up on the fly really (Int one was literally copied from DOS1). There are most likely a lot better options to think of.