anyway i dont like "all or nothing" cc system
i want, as i said, random CC, but with understanding of its randomnes
In Terms of CC armors are combined (mag and phys dmg will reduse enemy chance to resist CC)
The less total armor (x%) u have the more ur chances(100-x%) to receive CC.
In Terms of Dmg they are splited
The more broken ur armor(x%) the more dmg(100-x%) goes directly to ur HP.
Last edited by Roamer; 30/09/17 09:35 PM.