Sadly enough, it's pretty much 2-ways. The armor system makes it so we generally don't do risks either and have similar combats all the time. Damage, cc, repeat.
But yeah, it's kinda silly to have Fane keep getting healed by enemies first round, although they are very bad in detection opportunist.
I do think adding character to enemies would add a lot to the game. Combat feels mechanic enough already with 0% CC / 100% CC to have mechanic enemies too.