Hello! I am trying to add an extension to the HoE main campaign map with the spirit tree and the hanging gods. The problem is, once the player enters, the gods are at their place. But if he teleports someplace else (a new level) and then back, the gods will be misplaced.

I think I've figured out which scripts the game uses to send them to their place, using the script that's been added to their npc, which I can't remember from the top of my head... No access to my computer at the moment. Something like "Send message to Osiris" or something.

It's really hard to explain, since I'm relatively new to the engine and all. But basically, when the player loads the level, it triggers some events that only happens when the player initially loads in. I need to repeat those calls when the player returns to a different location within the same level.

I tried a couple of approaches, and the only error I got when trying to make my script in the story editor build was that it wouldn't recognize the "this" object, in this case _god as the target, which is the term those seven gods are unified under, I presume. It works in the main game files, but no matter what I do, however simple, the story editor will not recognize that tag.

Do any of you guys have any idea what I can try? Or have an explanation on how the "send something to osiris" option you can add under the "Scripts" menu when editing NPC characters spawned in the world work? I thought maybe I can just write a code, like the example below...

IF (This is the part I don't know because I don't know what the "send to osiris" option looks for)
OsirisEvent(_GUID_Of_Target_Manynumbersandstuff)
THEN
LineOfCode(_AtHome,"Dontrememberitrightnow",1);

I hope this makes any sense at all, haha.