The gravest sin with the Armor System isn't its existence or intent; it's the sheer lack of depth it has and how little interaction there is with other systems.

There are so little ways to invest in armor defenses outside of equipment, it's absolutely suffocating in regards to Divinity OS's fantastic status and terrain systems, and has minimal interactions with skills and spells outside of "destroy all armor" or "get some armor now or over a few turns".
It's quite disappointing, but there's a lot of room to play with things and expand upon the armor system that could make it a fun and engaging mechanic, rather than a barricade trying clumsily to keep D:OS1's CC out of the room until it applies enough burst damage.


The Flaws of Divinity: Original Sin II: A list of observations of the game's shortcomings for the community.
Found HERE.