Seems unlogical
I dont want to merge armors (only in terms of CC probability)
I dont want to keeep in mind all thresholds
I want to see my DMG Numbers(not halfed or so on)
I want to see a tooltip with current CC chance (or not.... anyway i see armor bar so i know what is my chances for CC. if its halfed then its like 50%)
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"Having a huge number of variables like with the 100-0% armour absorption with anything not absorbed going to vitality makes it a lot harder to see at a glance how much damage you will do to both vitality and armour, slowing down the game."

U still doing the same - dealing same dmg to summ of vitality and armor. it wouldnt slow game in any way

Last edited by Roamer; 01/10/17 12:40 PM.

Game Quality Control