The one thing I like about the armor system is that they do away with RNG CC effects. Those felt shitty and I agree with a system that combats them. I'd like to keep it that way, but it can be done better. I don't think any change should be introduced that brings back RNG CC
Damn thats again
we do have RNG... u could miss with warfare knokdown charge for exemple. and alots of other RNGs
This is not the same as first game where bloody shit like a mundane lightning spell from some random dude with it's 20% chance to stun can CC you to shit multiple times, just because. Or your CC does not stick because "fuck you".
Yes, you can still have things like evasion or blind introduce that, but at least you bloody know that this guy is evading or you are blind and it's not something constantly happening, as opposed to previous game where everyone was constantly evading or you were always blind when it came to planning CC.
The fact that I can safely predict that my CC or enemy CC will stick and prepare/plan for that is a BIG plus of armor system in this game.
Does not mean it's perfect, but I believe it is better than not having it.