I've been noticing the same thing actually, at first it almost felt like the dual weird damage wasn't being calculated but my rogue has been feeling the same thing lately. the character screen will show something like 1000 damage and the crits will be just marginally higher with the off hand damage being 50% less than the main hand. The problem is that the critical backstab hits only end up being like a 25% increase even with 200% crit multiplier for those off hand hits so the net increase is actually very low towards the end game. Versus the two-handed skill that scales very well and seems to calculate just fine.

I think what seems strange, and again maybe intended but I wouldnt get why, is that while dual wielding you get a 50% penalty damage, and then your offhand takes another 50% penalty? For instance if you were to just use single handed and hit for 1000, with a dual weird build you'd be hitting for 50% of that on the main hand and then 75% on the offhand from the math above. (500+250=750) and then you toss your 200% crit damage on there and you're up to the 1500, but whats the point?

Last edited by Ragnar1584; 01/10/17 03:55 PM.