Another solution for those who actually like RNG is to make the same modifications, but adding the % chance-based on armor left CC's, like many proposed already.
This that "total armor left %" system
- u could still planning ur 100% CC after shreding all armor (shred armor and welcome to current ingame system)
- u are immune to CC for the first rounds
- mixed party become more valid
- u should not be scare to cast CC if enemy have 1-2% of armor left
- its easy to track ur chances of CC by looking at armor bar
- its better for endgame fights where u are so OP and dont scare of random CC while u have at least 1% of armor
- its better to keep in mind that not 2 types of armor are protecting u from different spells but just 1 - total armor
- it will add more intersting moments into the fights
And i tired to say that we already have tons of unpredicteble things. Or maybe u know where will be water pools after using RAIN spell?
But some guys thinking they are playing Chess with that new mega armor system