@Abraxas: Aaaaand that did it! Thanks! The soon-to-be CC'd party members of my subscribers are cursing your name. Next year can't come quickly enough.

@Belligerence: You could use this code as a basis to do just that. First couple tweaks might look something like:

Quote
FetchCharacterApplyStatusData(_Character, KNOCKED_DOWN)
....
CharacterGetStat(_STR,_Character,STRENGTH)


Knockdown would bypass phys armor and check strength.