Hmmm... I don't like the silly hashtag/faux social movement thing, but I think parts of the idea have merit.


I like the idea of damage always hits Vitality, but status effects require breaking armor.
However, I would not merge both Physical and Magical Control into one, I would keep them separate. So Physical attacks do direct damage to Vitality and to Physical Control, and Magical attacks would do direct damage to Vitality and Magical Control. This would still help mixed parties.

I also like the idea that some enemies can be effectively immune to control by boosting their Physical/Magical armor to match their health, although it should be used sparingly, on specific enemies or bosses.

I am also opposed to the idea of percentage chances of status effects working through control. That's the sort of thing armor was created to prevent in the first place.


It's probably not happening unless there's an EE, though, it would be a lot of re-balancing.


Originally Posted by Sotanaht
My suggestion in the other thread was fairly simple to implement. All damage types affect both armors. They do 100% damage to their targetted armor, and damage to the other type of armor based on the ratio of armors. This effectively simulates an enemy being "weak" to physical attacks because they have less physical than magic armor, but allows both damage types to contribute to armor reduction. Probably have to multiply all armor by about 1.5 in order to compensate for the increase effective damage, but that's an easy fix.

How it works. Say you have 100 physical armor and 200 magic armor. An attack does 50 Physical damage. This attack strips 50 physical armor (the target) and 100 magic armor. It does more to the magic armor because this character is "weak" to physical damage. An attack that did 50 magic damage would instead do 50 to magic, and only 25 to physical because they are "strong" against magic. An all physical or all magic party will be able to break through exactly as fast as they would have, but a mixed party will break through faster, so buffing the armor numbers slightly to compensate makes mixed parties more desirable.


I think that something like this would also work.