[b]ADDENDUM: resolved, read below if you encountered the same problems![/b]


Hello,

Wondering if anyone can shed some light on a problem I'm having with the Divinity Engine, seems to be a bug in my opinion.

In my custom mod for the main game, I've made a custom class using the Larian wiki guidelines, and while everything is working fine as far as stats, descriptions, being selectable etcetera, two things which are not working correctly are:

1) the class equipment preview during character creation in game, and

2) the class starting equipment in game


I have confirmed, and reconfirmed about 3x these fields in the class file in my mod directory:

[code]
<node id="EquipmentProperties">
<children>
<node id="EquipmentProperty">
<attribute id="RaceName" value="Human" type="22" />
<attribute id="PreviewEquipmentSet"
value="Class_BloodMage_Preview" type="22" />
<attribute id="StartingEquipmentSet"
value="Class_BloodMage_Preview" type="22" />
</node>
</children>
</node>
[/code]

The character starts bare with no equipment at all, and when previewing the class armour set the body is actually invisible.

The equipment set stat "Class_BloodMage_Preview" is working just fine. It's being utilized in game on a character and the equipment is tangible to the player when said character dies.

So I'm confused as to why this isn't working, what am I missing? I also find it highly curious as to how you cannot find anywhere in the stats menu where Class_x_Preview equipment is defined, yet the default classes magically have an appearance when you use them.

Would be extremely unfortunate if this is hard-coded, and takes away the point of being able to call a custom stat in.