Bumping, I'm curious to know the solution as well. Ran into the same issue on my end, tho for now I'm working around it by using the existing ones (which is not ideal, as I have a bunch of two-handed scythes pretty much ready to go but their descriptions read "Two-handed Axe" lol)
Haha, same here. I still can't decide if my Quarterstaffs should be "Swords", "Axes", or "Maces". Visually the animation/placement for swords look best, but it feels weird.
Also, scythes sound great. Can't wait to see those when you release your mod.