Honestly I think the real issue is simply how players can snowball into ridiculousness damage-wise thanks to numerous scaling factors

We literally start being walking nuclear warheads at level 15+ already and it becomes progressively more ridiculous there with physical damage simply outscaling alternatives to the point where you can pretty much decide a fight at first turn, before NPCs even have chance to play their game.

That needs to be tamed, because that is the issue. A lot of stuff that could make magic and less direct approach (which are also usually more interesting things there) simply goes out of the window because in time it takes to set it up, you can already obliterate everything with basic attacks and physical attack abilities.

I really hope Larian will figure something out and fix the curve, because this is similar to first game, we ended up in the same situation where at the beginning you fight tooth and nail for your dear life and by the end you are steamrolling pretty much everything in a matter of turn or two

Last edited by Gaidax; 01/10/17 10:20 PM.