Zherot ... they made the change because they wanted to move AWAY from "chance" and more toward "guarantees". This would mean you could plan and plot on how to take an enemy down and not have to rely on the random nature of RNG.
You simply don't LIKE the idea of guaranteed CC, with conditions attached. It's not a BAD idea, you just don't LIKE it.
Should a group be penalized on honor mode just because they tried to CC a target five rounds in a row and RNG kept failing? Or should the group be able to think and plan and outmaneuver the enemy and beat him because of their skill, gear and group layout?
The answer to the former should be NO. The answer to the latter of course should be YES.
Penalizing a player on "hardcore" modes because of the fickle nature of dice is not what you call a good idea. It only ends up pissing people off. The hardest difficulties should encourage and require SKILL to beat. Rolling the virtual dice is NOT skill.
Does the armor system need changes? Yes.
Pretty much nobody denies that.
But I think you'll notice that the majority do NOT want a return to "roll the dice and pray it goes off."
Last edited by KentDA; 01/10/17 10:52 PM.