I made most of these observations & suggestions while the game was in alpha (and beta), but apparently Larian was too busy spending time & money heading to conventions and showing off their game rather than actually fixing anything.

1) Taking a screenshot with the Print Screen key and saving it via the Windows 10 OneDrive takes a screenshot of the desktop instead of in-game.

2) Enemies that eat or drink items during combat occasionally still display the placeholder names for the item (aka CON_BUFF_ICON display issue). This was an old issue from the first DOS, but was seemingly fixed in the EE, and is now back in DOS 2.

3) If you clear a keybind because you have no use for it or because you prefer to use a different key, your choices do not save when you quit the game. Every single time I've launched the game I've had to go back into controls to redo some of my bindings because they refuse to save.

4) The inventory, crafting & overall UI, which was my biggest (perhaps even only) complaint about DOS and DOS:EE are more-or-less the same. They're bad. Even worse, actually, since now you need to remap everything to your 2nd+ bar, or else every consumable item you pick up keeps filling up your primary skill bar. There really should be a way to disable items from automatically being added to your bars. This also applies when you quit and restart the game with many items and consumables. I've had to randomly redo my bars several times now because my bedroll or special arrows decided to move themselves from where I hand placed them.

5) Longwithstanding balance issues, to the point of being broken. The actual difficulty of the game is secondary (even approaching the point of being irrelevent) to how you build your characters and your party. This is largely due to the new armor system and enemy AI.

With the diminished usefulness of CC due to the (to be quite frank, garbage) armor system, Summoning becomes absurdly overpowered. The goal should be to build a well-rounded party, not make every member of your party clones of each other, each invested heavily into Summoning, with a few points in Polymorph and whatever else to polish some of the edges.

To further illustrate the point, consider this experience:

My wife decided to play the Red Prince and ran with his default Knight build and a shield (a tank, in other words), while I went with Ifan, invested primarily in Summoning. Throughout the first act in and around Fort Joy, she relayed to me how weak she felt and how she could barely do anything. Her damage was negligible and her ability to control enemies was practically nonexistent, being many enemies were casters that attacked from a distance, were scattered around and mostly ignored her anyway.

My most basic summon effectively fulfilled the role she wanted to do, in part because of how poor the Knight skills are in general, and also quicker because I could hand place them wherever I wanted to from halfway across the battlefield, ignoring height differences and whatever else.

Despite this, we pushed on because we had already invested the time and found out she could respec after the initial area.

Then, we made it to the witch in the cave on the Southern end of the island. I opened with summoning my wolf, another add, then Tactical Retreat, and then proceeded to become charmed. Between my summons, the several enemies the witch summons, and the Red Prince becoming diseased, my wife died before even seeing her first turn.

Needless to say, the fight was pretty much over before it even started. She's already at the point where she doesn't want to continue playing the game due to frustration, so we're probably going to start over entirely, so she can do a Red Prince summoner instead.