Zherot ... they made the change because they wanted to move AWAY from "chance" and more toward "guarantees". This would mean you could plan and plot on how to take an enemy down and not have to rely on the random nature of RNG.
You simply don't LIKE the idea of guaranteed CC, with conditions attached. It's not a BAD idea, you just don't LIKE it.
Should a group be penalized on honor mode just because they tried to CC a target five rounds in a row and RNG kept failing? Or should the group be able to think and plan and outmaneuver the enemy and beat him because of their skill, gear and group layout?
The answer to the former should be NO. The answer to the latter of course should be YES.
Penalizing a player on "hardcore" modes because of the fickle nature of dice is not what you call a good idea. It only ends up pissing people off. The hardest difficulties should encourage and require SKILL to beat. Rolling the virtual dice is NOT skill.
Does the armor system need changes? Yes.
Pretty much nobody denies that.
But I think you'll notice that the majority do NOT want a return to "roll the dice and pray it goes off."
Skill gear and group layout ? What the fuck are you smoking man ?
With this armor system, skill is cheese in tactician/honor.
Even worse : when you are not cheesing, you are just wanting to... you know... FULL BURST THE TARGET LIKE A RETARD TO BREAK THIS GODDAMN SHIELDS.
Gear is... "over the top" in term of scaling.
Group layout ? Huh, when I'm playing a mixed team, I always think "God, my mages are 3 times less effective than my 2h beast and my Great Reaper archer of doom with arrow rain"
You know, I was not even aware that RNG cc was a problem. I mean every rpg I played in my life was using a roll dice system with resistance to elements and miss chances... like in a RPG you know !!
Now it's 100% stun.
So in the end, the game is boring at the start (no cc, only burst to put down shields), and at the end (no shields, so perma stun for the enemy, amazing really).
And pls, don't use terms like majority and stuff like that, I was never bothered by the chance system. It was like a true rpg. Now it's... just dull.