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Joined: Oct 2017
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stranger
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Question, how does each of these stats scale?

I assume STRENGTH increase the base physical DMG of a weapon by 5%. So a weapon at say flat 10, physical DMG would do 10,5 physical DMG with 1 point in STRENGTH.

One guy in a thread said that WARFARE, instead of yet again multiplying the base physical DMG with another 5% it would multiply (all) the already boosted physical DMG (boosted from STRENGTH) with 5%.
So it would give 11,025 physical DMG with 1 STRENGTH point and 1 WARFARE point. Instead of giving 11, physical DMG, which it would if it added 5% from the base physical DMG like STRENGTH does.

And how does Two-Handed work? Is that another 5% added of the base physical DMG?

Maybe there is a database that some one could direct me to that I haven't been able to find.

Joined: Dec 2016
addict
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Weapon talents bonus works like stat. So with 30 str and level 10 two-handed, treat the weapon bonus like 40 str and just treat the extra crit damage like scoundrel without movement distance bonus.

Warfare multiply whatever weapon damage you have after you already boost it with str. So with +50% from warfare, a +200% = 300% damage becomes 450%, not 350%.

Last edited by Ellezard; 02/10/17 12:17 AM.
Joined: Sep 2017
journeyman
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Also keep in mind the system rounds up in your favor in regards to damage.

So a 5% boost for an attack that does 10 damage would actually do 11 damage since it rounds up.

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All right perfect, thanks you guys.


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