I don't understand the point of this. You're actually claiming physical classes need reworked to become stronger?
AoE barely matters at all in this game unless you manipulate the enemies with Teleport. Most encounters have enemies all spread out and typically the most you'll ever hit at the same time is two.
Rangers do by far the most damage in the game, and at range followed by Rogues and Warriors. Casters cannot compete at all, and it doesn't even require the best weapon upgrades at every level either. I have no idea what you're doing, but saying physical classes need a new weapon every level to "maybe" rival magic? It already eclipses magic by a factor of two minimum. What level are you using Mortal Blow at? Because mine does 8K on an enemy at full health...
Other than Slow, Teleport and Cripple, most spell effects are worthless until armor is stripped, and the way you strip armor is through damage. Spell damage is awful on single targets compared to physical classes and only rivals physical when you're hitting three or more enemies at the same time.
It also doesn't matter at all how many skills "INT" has total when the majority of them are useless until armor is stripped or simply redundant damage spells. It's also not quite accurate in saying that all you need to do is raise INT to use all schools the same. 10 in any given school does a lot more than 1. So sure, you could invest 1-2 in all schools and do mediocre damage with them all by relying soley on your INT for the damage increase, but you'll still be doing a lot less than you could be.
Also, unless the Enhanced Edition of the previous game massively reworked spell damage, again I have no idea what you're talking about. Master level spells would wipe out encounters before the enemy even had a turn. Literally every single fight in the game aside from the Void Dragon.
Last edited by Sanctuary; 02/10/17 01:35 AM.