It isn't bullshit at all when the so called "tactics" can be broken down into what works the best and everything else. After the initial first few levels where comboing for CC effects mattered, it quickly stopped mattering. Like I said, the previous game gave you more options, but once you found your groove, each fight played out the same.
I disagree - the second game has far fewer skills, quite simply, you could play the 'first game' (which is about the 5th in the game series) as suboptimal, even on 'tac' in the EE, and still win, simply because alternatives worked.
Try a 4 party necro only set up in 2nd ed? No way. Just, game is half baked, really: open beta or no beta at all, we proved this 15 years ago in terms of RPGs.